branchrust_reboot/main/primitive_gmcancel

152 Commits over 123 Days - 0.05cph!

3 Months Ago
Codegen
3 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
3 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
3 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
3 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
3 Months Ago
Spawn 50% of the sulfur nodes in primitive era
3 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
3 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
3 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
3 Months Ago
Ensure on the server that items can't be crafted in the wrong era
3 Months Ago
Make pistol ammo loot only as well
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
3 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
3 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
3 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
3 Months Ago
Disable bradley & cargo ship
3 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
S2P monuments with train tunnel entrances
3 Months Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
3 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
3 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
3 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
3 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
3 Months Ago
Re-add molotov as it accidently got removed
3 Months Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
3 Months Ago
Fix restricted items showing up in quick craft
3 Months Ago
Fix restricted items showing up when searching crafting menu
3 Months Ago
Fix favorites in crafting menu being shown when restricted
3 Months Ago
Fix for RPC not filtering out the sell orders in a different era
3 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
3 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
3 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
3 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
3 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them
3 Months Ago
Fix T2 and T3 tech tree not marked as available in primitive
3 Months Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
3 Months Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
3 Months Ago
Fix metal detector not applying item era restrictions
3 Months Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
3 Months Ago
Fix advent calendar able to bypass primitive era item restrictions
3 Months Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
3 Months Ago
Restrict double barrel shotgun
3 Months Ago
Disable all scientists in primitive mode
3 Months Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)