branchrust_reboot/main/procgen9.1cancel
13 Commits over 0 Days - ∞cph!
Added dirt to arid biome splat mapping
Lower bush density on beaches
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Added palms to warm beaches
Reduced powerline topology radius
Slightly less dynamic decor
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
Higher forest density in the arid biome to be more in line with the other biomes
Increased max number of attempts to place mountain prefabs