branchrust_reboot/main/puzzle_reset_changes/arctic_researchcancel
                         
                     
             
         
     
    
        
8 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset
S2P
                
                
                
                
             
         
        
            
            
            
                
                Add the rest of the SpawnGroups in arctic to the single puzzle reset
- otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
                
                
                
                
             
         
        
            
            
            
                
                Ignore snowmobile spawn group since it doesn't track snowmobile count
                
                
                
                
             
         
        
            
            
            
                
                Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
                
                
                
                
             
         
        
            
            
            
                
                Show what SpawnGroup has been looted in the ddraw
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to arctic research and pause until looted
S2P
                
                
                
                
             
         
        
            
            
            
                
                Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
                
                
                
                
             
         
        
            
            
            
                
                Merge two PuzzleReset inside the garages into the main puzzle reset
- move all the RespawnGroups & ResetEnts over
- run "Process" so all SpawnGroup positions are changed
- should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)