branchrust_reboot/main/rail_networkcancel

80 Commits over 59 Days - 0.06cph!

3 Years Ago
Cherry-pick. Port my compile fix
3 Years Ago
Merge Coupling -> Rail Network
3 Years Ago
Separated the train coupling model and added them to the above-ground WorkCart
3 Years Ago
Manifest update
3 Years Ago
Allow the above-ground WorkCart bogies to pivot
3 Years Ago
Matched the above-ground WorkCart controls colour to the exterior (similar to the red variant)
3 Years Ago
Added above-ground WorkCart prefab variant. Set up different materials on it. Made it save/load.
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Copy the rail spline - fix floating trains after restart
3 Years Ago
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
ProjectSettings fix re previous commit
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Removed TrainIsland scene (it's broken beyond 69624 anyway). Use ProceduralMapTesting instead.
3 Years Ago
Forgotten prefab
3 Years Ago
Fixed a number of harsh rail / road intersections
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Merge from main
3 Years Ago
Removed orphan DebugEx timer
3 Years Ago
Save settings
3 Years Ago
Enabled saving on y temp train and carriage entities
3 Years Ago
Make sure the wheels start at zero rotation
3 Years Ago
Update changed wheel bogie positions when received even if the train is off
3 Years Ago
Fix rear bogie jitter from using world instead of local rotation
3 Years Ago
Added missing time parameter info
3 Years Ago
Smoothed out train bogie rotation using the new generic interpolator
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Merge Main -> rail_network
3 Years Ago
Fixed placeholder train carriage NRE
3 Years Ago
Remove unused FX from the placeholder train carriage
3 Years Ago
Fixed spark FX not stopping on train carriage
3 Years Ago
Updated train carriage colliders, both temp train parent triggers + extra stuff
3 Years Ago
Merge wheel_tangents -> rail_network
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
3 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
3 Years Ago
RustNative update (more landmass, less water / islands)
3 Years Ago
Updating ProceduralMapEmpty
3 Years Ago
Updating ProceduralMapTesting
3 Years Ago
Better ring road / rail corner postprocessing
3 Years Ago
Added railside topology to several placement filters
3 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
3 Years Ago
Removed warning when spawning workcart on track that's generated at runtime
3 Years Ago
Cherry pick 69279
3 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
3 Years Ago
Fixed rails missing from world file
3 Years Ago
Added a method to TrainTrackSpline to get a tangent from the lookup-table points. Also auto-formatted a few of my train classes to Rust standard formatting.
3 Years Ago
Ported some train engine code back into BaseTrain for future wheel work