branchrust_reboot/main/rail_networkcancel

80 Commits over 59 Days - 0.06cph!

4 Years Ago
Don't collate train tracks on the client, it's unneeded
4 Years Ago
Test map collates train tracks
4 Years Ago
Test map edit
4 Years Ago
Added support for train track splines to connect to themselves when collating, making one continuous loop
4 Years Ago
Merge Main -> Rail Network
4 Years Ago
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4 Years Ago
Fixed WorldSpline build compile (remove #if UNITY_EDITOR check)
4 Years Ago
Merge from main
4 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
4 Years Ago
RustNative update
4 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
4 Years Ago
Keep rail straight at rail / road intersections
4 Years Ago
Added rail / railside topologies
4 Years Ago
Fixed WorkCart height on above-ground tracks, and collision issues with above-ground tracks. Work Cart now drivers properly above ground with collisions enabled
4 Years Ago
Added an improved TrainIsland scene
4 Years Ago
Merge Main -> rail_network
4 Years Ago
Merge TrainOnRails -> rail_network
4 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
4 Years Ago
Increased rail ring smoothing parameters
4 Years Ago
Added rail ring corner postprocessing to road ring as well
4 Years Ago
Postprocess rail ring corners to smoothen their curves
4 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
4 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
4 Years Ago
Smoother rails
4 Years Ago
Straighter rails
4 Years Ago
LODs
4 Years Ago
Scale fixes
4 Years Ago
Updated mesh / material
4 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
4 Years Ago
Initial tests (don't get too excited, this is never going to work)