branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

2 Years Ago
Cleanup / refactor
2 Years Ago
TerrainPlacement cliff splat fix
2 Years Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
2 Years Ago
Added Monument topology to Topology Mask
2 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
2 Years Ago
Train tunnel rail entrance environment volume setup
2 Years Ago
Updated train tunnel entrance terrain check
2 Years Ago
Train tunnel entrance icon
2 Years Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
2 Years Ago
Fixed missing rail connections to tunnel entrance after 87807
2 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
2 Years Ago
Train tunnel rail entrance terrain setup
2 Years Ago
Entrance collider
2 Years Ago
Entrance LODs
2 Years Ago
Fixed pivot position on one of the slopes LODs
2 Years Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
2 Years Ago
Added monument topology to the entrance scene
2 Years Ago
Train tunnel entrance scene
2 Years Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
2 Years Ago
Increased the minimum distance between underground rail entrances
2 Years Ago
Prefab updates
2 Years Ago
Trainyard spawn improvements
2 Years Ago
World Setup tweaks
2 Years Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
2 Years Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
2 Years Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
2 Years Ago
PathFinder uses better heuristic with and without diagonals
2 Years Ago
Fixed fishing village placement performance issue
2 Years Ago
Added ProceduralMapRailSimple
2 Years Ago
Merge from main
2 Years Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
2 Years Ago
Train tunnel entrance mesh progress
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
Proof of concept
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
ProceduralMapRail changes for testing
2 Years Ago
Merge from main
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Missing files