branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

8 Months Ago
Cleanup / refactor
8 Months Ago
TerrainPlacement cliff splat fix
8 Months Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
8 Months Ago
Added Monument topology to Topology Mask
8 Months Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
8 Months Ago
Train tunnel rail entrance environment volume setup
8 Months Ago
Updated train tunnel entrance terrain check
8 Months Ago
Train tunnel entrance icon
8 Months Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
8 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
8 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
8 Months Ago
Train tunnel rail entrance terrain setup
8 Months Ago
Entrance collider
8 Months Ago
Entrance LODs
8 Months Ago
Fixed pivot position on one of the slopes LODs
8 Months Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
8 Months Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
8 Months Ago
Added monument topology to train tunnel entrance (only the test prefab)
8 Months Ago
GenerateRailLayout uses higher PushMultiplier
8 Months Ago
Fixed train tunnel entrance overlap with monuments
8 Months Ago
Removing PlaceMonumentsRailside from World Setup prefab
8 Months Ago
Increased GenerateRailLayout push multiplier
8 Months Ago
Trainyard is now placed together with the other large monuments
8 Months Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
8 Months Ago
Added monument topology to the entrance scene
8 Months Ago
Train tunnel entrance scene
8 Months Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
8 Months Ago
Increased the minimum distance between underground rail entrances
8 Months Ago
Prefab updates
8 Months Ago
Trainyard spawn improvements
8 Months Ago
World Setup tweaks
8 Months Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
8 Months Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
8 Months Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
8 Months Ago
PathFinder uses better heuristic with and without diagonals
8 Months Ago
Fixed fishing village placement performance issue
8 Months Ago
Added ProceduralMapRailSimple
8 Months Ago
Merge from main
8 Months Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
8 Months Ago
Train tunnel entrance mesh progress
8 Months Ago
Removed some extra files that were comitted by mistake
8 Months Ago
Merge from uv123-tangent-basis-fix
8 Months Ago
Proof of concept
8 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
ProceduralMapRail changes for testing
9 Months Ago
Merge from main
10 Months Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
10 Months Ago
Mesh cleanup and LOD setup for slope transitions
10 Months Ago
Missing files