branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

6 Months Ago
Fixed broken cardboard boxes in the second tunnel entrance
6 Months Ago
merge from main
7 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
7 Months Ago
Merge from main
7 Months Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
7 Months Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
7 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
7 Months Ago
Additional rail / road checks for several cliffs
7 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
7 Months Ago
Fixed edge cases of rail and road passing too close by monuments
7 Months Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
7 Months Ago
Display longer segments of rail network links on the map
7 Months Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
7 Months Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
7 Months Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
7 Months Ago
Fixed bright pixel gaps in tunnel slopes
7 Months Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
7 Months Ago
Moved train signals further away from the track
7 Months Ago
Fixed rail topology not tranferring to entrances
7 Months Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
7 Months Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
7 Months Ago
Fixed light leaks in another stairwell piece
7 Months Ago
Fixed broken env volume in train tunnel slopes
7 Months Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
7 Months Ago
Added rail topology to train tunnels entrance
7 Months Ago
Merge from main
7 Months Ago
A few extra tail prefab updates
7 Months Ago
Train splines have changed again. Regenerating them.
7 Months Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
7 Months Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
7 Months Ago
Updated VehicleLight script colours
7 Months Ago
Undo accidental GameUI commit
7 Months Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
7 Months Ago
Merge TrainSignals -> rail_network_link
7 Months Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
7 Months Ago
Merge from main
7 Months Ago
Tweaked entrance heightmap to fix odd foliage placement
7 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
7 Months Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
7 Months Ago
Fixed broken AO in tunnel stairwell entrances
7 Months Ago
Deleted unused slopes and prefabs
7 Months Ago
Merge from shader-stdblends-extended
7 Months Ago
Fixed portacabin materials
7 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
7 Months Ago
Subtracting 87935
7 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
7 Months Ago
train_tunnel_double_entrance_b implementation
7 Months Ago
Fixed rail network link missing from underground map
7 Months Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
7 Months Ago
Fixed weird circular / tight rail generation around rail entrances