branchrust_reboot/main/render_scalecancel
136 Commits over 91 Days - 0.06cph!
Added missing component on camera prefab
Catching if DLSS is not available
Merge from climate_grading
Setting useJitteredProjectionMatrixForTransparentRendering to true.
Lowered chromatic aberration effect
Potential fixes for screenshot issues
Fixed assertion with texture lerping in post effects
Fixed bug with options menu not updating properly to reflect code set convars.
Clamp render scale between 0.5 and 1.0
Fixed issue with SSS effect causing blurring.
Less hazyness in clear weather.
Fixed bug with water SSRR
Adjusted jitter calculations
Fixed water SSRR when render scaling.
Updated mipbias for terrain textures
Don't allow updating settings too often.
Fix for UIBackgroundBlur grabpass being offset.
Fixed the borked post exposure on biome profiles.
Few other related tweaks.
Bug fixes, deleted temp files.
Fixed some jitter matrix issues.
Various fixes, mipmap settings etc.
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