branchrust_reboot/main/render_scalecancel
136 Commits over 91 Days - 0.06cph!
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NVG iteration, for a more Lo-Fi effect
CCTV effect for new post stack
Added CCTV overlay, bug fixes
Merge from render_scale/color_grading
Added missing shader to graphics settings
Night vision goggle post effects
Small exposure speed tweaks on main_base
New grading profiles for each biome.
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Overlays are mostly controlled by weight only now.
Remaining full screen effects sans NVG pending blend features
Partial night vision effect, pending additional features
New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
Daytime brightness tweaks
Baseline env changes with the new post stack
Added markers on post fx for frame debugger
Added LensDirtiness, set up overlays.
Updated main camera prefab
Better handling of fallbacks
Added BlurOptimized effect
Moved files / folders around
Plugin tidyup, fixed crashes in build, fixed shaders not being included in build.
Added convars, fixed mipmap bias calculation.
Fixed issues with incorrect settings being supplied to plugins.
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.