branchrust_reboot/main/rustplus_camera_fixescancel
12 Commits over 0 Days - Infinitycph!
Replace entity ID randomization with a randomized offset
Make entityId required for consistency with app
Server side raycast jitter
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
Burst compile these jobs in builds, shouldn't have issues with it anymore
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view
Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
Don't randomize entity IDs for trees, keep randomizing others
Stop messing with player raycast results because the app can deal with it
Fix drone's view being obscured by the drone's colliders
Enable fire button for drones in Rust+
Fix camera raycasts returning bullshit sometimes
Fix Rust+ cameras missing the ocean