branchrust_reboot/main/save142cancel

41 Commits over 28 Days - 0.06cph!

7 Years Ago
Merge from main
7 Years Ago
Network++ Save++
7 Years Ago
Manifest
7 Years Ago
Fixed more clutter prefab fuckups
7 Years Ago
7 Years Ago
Manifest
7 Years Ago
7 Years Ago
Fixed various clutter prefab fuckups
7 Years Ago
Scene2Prefab
7 Years Ago
Prefab adjustments
7 Years Ago
Overgrowth dressing scene updates
7 Years Ago
7 Years Ago
Better terrain adjustments on small caves
7 Years Ago
Rock formations use prefab scene for easier handling Fixed rock formations sometimes placing on roads
7 Years Ago
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7 Years Ago
Increased min distance between caves (more space between their nobuild volumes) Don't place prefab mountains on maps that are smaller than 3000x3000
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
7 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
7 Years Ago
Clear old maps from cache when world version is incremented
7 Years Ago
Mo' snow, less tundra
7 Years Ago
Tweaked power substation terrain adjustments
7 Years Ago
Some prefab auto-disables
7 Years Ago
Fixed rotation of roadside electrical boxes
7 Years Ago
Fixed terrain placement of power substations not being applied
7 Years Ago
Manifest
7 Years Ago
More tarrain checks for military tunnel monument
7 Years Ago
Increased nobuild zone around trainyard
7 Years Ago
Removed from script as well
7 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
7 Years Ago
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7 Years Ago
Warehouse tweaks
7 Years Ago
Updated warehouse monument topology (river issues)
7 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
7 Years Ago
Correct batching script on overgrowth prefabs
7 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
7 Years Ago
Merge from main