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55 Commits over 31 Days - 0.07cph!
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
merge from MT level design
merge from Mini water well monuments
static building parts fix
added recycler to junkyard
Significantly more cliffs and hills
Why do you hate me Plastic
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Patrol points prefab update for Military Tunnel.
NavMesh now take transparent layer into account when baking (fences).
Added static recycler to Savas KOTH
Tweaked Savas Junkpile & barrel spawn locations
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
Wall frames provide identical stability to walls
Hapis Island loot tweaks (smaller monuments have slightly less spawns)
Hapis Island old cave lighting
Hapis Island Site A tweaks
NPC cover points for Military Tunnel.
Updated Savas KOTH Tier 1 2 3 loot tables
More resources in construction loot box (Savas KOTH)
Added yuge rocks to hilltops (proof of concept)
Mining quarry A / fixed a uniform dirt circle around the monument
updated water well monuments with working well prefabs
Correctly call OnSendNetworkUpdate when spawning static map entities
Adjusted water well spawn rules
Removed fog from scene view
Ice lakes / removed trucks to prevent exploits
water_well_d blocking volumes fixes
Tweaked water well terrain adjustments
Hapis water well placement tweaks
Updated Scientist spawn points for Military Tunnel.
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
water well shader updates
water well usability updates
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture