branchrust_reboot/main/save156cancel
55 Commits over 31 Days - 0.07cph!
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
water well shader updates
water well usability updates
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
Updated Scientist spawn points for Military Tunnel.
Hapis water well placement tweaks
Tweaked water well terrain adjustments
water_well_d blocking volumes fixes
Ice lakes / removed trucks to prevent exploits
Removed fog from scene view
Adjusted water well spawn rules
Correctly call OnSendNetworkUpdate when spawning static map entities
updated water well monuments with working well prefabs
Mining quarry A / fixed a uniform dirt circle around the monument
Added yuge rocks to hilltops (proof of concept)
Updated Savas KOTH Tier 1 2 3 loot tables
More resources in construction loot box (Savas KOTH)
NPC cover points for Military Tunnel.
Hapis Island loot tweaks (smaller monuments have slightly less spawns)
Hapis Island old cave lighting
Hapis Island Site A tweaks
Wall frames provide identical stability to walls
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
Added static recycler to Savas KOTH
Tweaked Savas Junkpile & barrel spawn locations
Patrol points prefab update for Military Tunnel.
NavMesh now take transparent layer into account when baking (fences).
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
Why do you hate me Plastic
Significantly more cliffs and hills