branchrust_reboot/main/save159cancel
35 Commits over 31 Days - 0.05cph!
Removed red maple bare tree assets (unused)
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Include more data in the checksum now that the mismatch should be fixed
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Fixed natural bridge being on the wrong layer
Fixed missing material from Hapis rivers and lakes
Added deciduous forests around lakes
Changed ground texture inside deciduous forests to grass
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Fixed terrain anchors on prefab rock formations
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Stricter construction socket connect distance / angle to fix some minor glitches
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
Fixed checksum mismatch on certain seeds
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Merge from conditional_models_3