branchrust_reboot/main/save159cancel
35 Commits over 31 Days - 0.05cph!
Merge from conditional_models_3
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
Fixed checksum mismatch on certain seeds
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
Stricter construction socket connect distance / angle to fix some minor glitches
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Fixed terrain anchors on prefab rock formations
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Changed ground texture inside deciduous forests to grass
Added deciduous forests around lakes
Fixed missing material from Hapis rivers and lakes
Fixed natural bridge being on the wrong layer
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Include more data in the checksum now that the mismatch should be fixed
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Removed red maple bare tree assets (unused)