branchrust_reboot/main/save_260cancel
34 Commits over 31 Days - 0.05cph!
Fixed broken LOD on arctic variant of one of the medium rock formations
Added checks to small rock formations to prevent them from spawning on roads
Tweaked terrain blend settings on small arctic rock formations
Fixed LOD issues in rock_formation_huge_e
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
merge from io_research_table
merge from main, stomping radtown_1 changes from main
Fix for gap in cliff_tall_a
Tweaked AO intensity on all rock formations to prevent overdarkening
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
Replaced small rock formations in the world setup
blocking off large oilrig passage
moved splitter boxes out of the way in excavator
turned wind movement off on LOD1 wall overgrowth
replaced rock formation small prefabs in arctic research base
Replaced old rock formations in ice lakes random elements
Replaced old rock formations in ferry terminal
swamp_c house side rework
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
Merge from waterwell_update_oct_2024
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
cleared tunnel obstruction in military_tunnel
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
S2P military tunnels, powerplant, trainyard, water treatment plant
Merge from world_update_2