branchrust_reboot/main/skinned_mesh_bakercancel
2 Commits over 0 Days - ∞cph!
Spawning new player_model prefab with baker component for NPC's
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance
Setup baker component, currently spits out a series of static meshes for the given lod level
Very WIP