branchrust_reboot/main/skinned_mesh_bakercancel

5 Commits over 0 Days - ∞cph!

21 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
21 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
21 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
22 Days Ago
Spawning new player_model prefab with baker component for NPC's
22 Days Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP