branchrust_reboot/main/snow_biome_revampcancel
71 Commits over 92 Days - 0.03cph!
Updated iceberg prefab/scene
Added snowy versions of boat materials
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Iceberg 1 LOD/COL / Prefab layer settings
Icesheet/Iceberg renderlod distances
Iceberg/icesheet scene2prefab
Iceberg/icesheet increased lod distances
Made icesheet debris smaller
Made iceberg coliders more accurate
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Fixed icesheet UVs
Icesheet material tweaks
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Iceberg material tweaks / heighmap tweak
Derive tangent basis for layers using uv1 (e.g. blend4-way)