branchrust_reboot/main/snow_biome_revampcancel

71 Commits over 92 Days - 0.03cph!

9 Years Ago
Updated iceberg prefab/scene Added snowy versions of boat materials
9 Years Ago
Icesheet prefab backup
9 Years Ago
Iceberg LOD and COL
9 Years Ago
Iceberg/icesheet LOD, COL and prefabs Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
9 Years Ago
Merge from main
9 Years Ago
Iceberg 2 LOD/COL
9 Years Ago
Iceberg 1 LOD/COL / Prefab layer settings
9 Years Ago
iceberg_1 col mesh
9 Years Ago
Icesheet/Iceberg renderlod distances
9 Years Ago
Deleted old iceberg mats
9 Years Ago
Iceberg/icesheet scene2prefab
9 Years Ago
Iceberg/icesheet increased lod distances
9 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate
9 Years Ago
Scene to prefab
9 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
9 Years Ago
Fixed icesheet UVs Icesheet material tweaks
9 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
9 Years Ago
Scaled down icesheets to a more realistic size Cleaned up icesheet scenes Made icesheet paths easier to navigate
9 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
9 Years Ago
Iceberg material tweaks / heighmap tweak
9 Years Ago
Derive tangent basis for layers using uv1 (e.g. blend4-way)