branchrust_reboot/main/snowmobile/vmcancel
12 Commits over 0 Days - ∞cph!
Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat
Adjusted cutoff value
Clean up IK script
Remove test change on mobile phone viewmodel
Subtract
68730 68748
Remove more vm assets
Missed a material to commit
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode)
Enabled first person with eyes on the modular car driver seat
Revert snowmobile seat view angles
Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
Tweaked First Person with arms view mode to work differently while mounted:
Set the camera position to halfway between the vehicle mounted point and the eye point
Scale the neck and head bones to 0
Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down)
Set snowmobile driver seat to use first person with arms view mode
Enable IK on animator layer
Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
Testing viability for a mounted viewmodel with hand IK
Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel
Added ViewmodelIK component that manages IK targets for vm's
Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab