branchrust_reboot/main/snowmobile/vmcancel

12 Commits over 0 Days - ∞cph!

2 Years Ago
Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat Adjusted cutoff value
2 Years Ago
Clean up IK script Remove test change on mobile phone viewmodel
2 Years Ago
Subtract 68730 68748 Remove more vm assets
2 Years Ago
Merge from snowmobile
2 Years Ago
Revert viewmodel changes
2 Years Ago
Missed a material to commit
2 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
2 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
2 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
2 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
2 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
2 Years Ago
Testing viability for a mounted viewmodel with hand IK Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel Added ViewmodelIK component that manages IK targets for vm's Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab