branchrust_reboot/main/sound-misc-aug2022cancel
17 Commits over 0 Days - ∞cph!
fix discontinuity at start of reactive target bullseye sound
add default armor break sound
modular car lift destroy sound
recycler open/close sounds
static monument lift sounds
update reactive target raise/lower sounds and trigger them from anim events
nailgun attack is quieter
distant gunshots are more muffled and reverberant
nailgun plays correct 3p reload sounds
fix underwater state not updating correctly in MixerSnapshotManager
fix bradley engine sounds not revving until tread animator is in range