branchrust_reboot/main/sound-misc-aug2022cancel
                         
                     
             
         
     
    
        
17 Commits over 0 Days - ∞cph!
    
    
        
        
        
        
            
            
            
                
                fix discontinuity at start of reactive target bullseye sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                add default armor break sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                modular car lift destroy sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler open/close sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                static monument lift sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                update reactive target raise/lower sounds and trigger them from anim events
 
                
                
                
                
                
             
         
        
            
            
            
                
                nailgun attack is quieter
 
                
                
                
                
                
             
         
        
            
            
            
                
                distant gunshots are more muffled and reverberant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nailgun plays correct 3p reload sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix underwater state not updating correctly in MixerSnapshotManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix bradley engine sounds not revving until tread animator is in range