branchrust_reboot/main/spacially_aware_env_volumescancel

11 Commits over 0 Days - ∞cph!

2 Months Ago
Added defines for each indirect lighting flag
2 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
2 Months Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
2 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
2 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
2 Months Ago
Added separate reflection modulation support to the environment volumes
3 Months Ago
Added support for No Sunlight type environment volumes
3 Months Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
3 Months Ago
Added the stencil lighting method for rendering environment volumes
3 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
3 Months Ago
Proof of concept for new spacially aware environment volumes method