branchrust_reboot/main/spacially_aware_env_volumescancel

11 Commits over 0 Days - ∞cph!

9 Months Ago
Added defines for each indirect lighting flag
9 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
9 Months Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
9 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
9 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
9 Months Ago
Added separate reflection modulation support to the environment volumes
9 Months Ago
Added support for No Sunlight type environment volumes
9 Months Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
9 Months Ago
Added the stencil lighting method for rendering environment volumes
10 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
10 Months Ago
Proof of concept for new spacially aware environment volumes method