branchrust_reboot/main/standard_shader_improvementscancel

9 Commits over 181 Days - 0.00cph!

4 Months Ago
Change detail metallic map to better match the blend2x mode paradigm
4 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Update shader GUI
9 Months Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
9 Months Ago
Merge from main
10 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
10 Months Ago
Add metallic map to detail layer on standard shaders