branchrust_reboot/main/standard_shader_improvementscancel

6 Commits over 0 Days - ∞cph!

6 Hours Ago
Merge from main
6 Hours Ago
Update shader GUI
8 Days Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
9 Days Ago
Merge from main
10 Days Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
13 Days Ago
Add metallic map to detail layer on standard shaders