branchrust_reboot/main/standard_shader_improvementscancel
9 Commits over 181 Days - 0.00cph!
Change detail metallic map to better match the blend2x mode paradigm
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
Add metallic map to detail layer on standard shaders