branchrust_reboot/main/store-ui/MultiSkinViewercancel

20 Commits over 0 Days - ∞cph!

2 Months Ago
Set up every item pack store page, though many models will need manual tweaks
2 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
2 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
2 Months Ago
Improved item positioning and appearance for the group packs
2 Months Ago
Arctic suit guy stands up straight
2 Months Ago
Merge Main -> MultiSkinViewer
2 Months Ago
Working well on the Arctic page
2 Months Ago
Tidy up
2 Months Ago
Better angle
2 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
2 Months Ago
Ignore zero-volume renderers
2 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
2 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
2 Months Ago
WIP system for showing 3D model icons on the skin pack screens
2 Months Ago
Minor cleanup
2 Months Ago
Remove unused component
2 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
2 Months Ago
Support multiple SkinViewer objects at once
2 Months Ago
Merge from Main
2 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture