branchrust_reboot/main/store-ui/MultiSkinViewercancel

20 Commits over 0 Days - ∞cph!

10 Months Ago
Set up every item pack store page, though many models will need manual tweaks
10 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
10 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
10 Months Ago
Improved item positioning and appearance for the group packs
10 Months Ago
Arctic suit guy stands up straight
10 Months Ago
Merge Main -> MultiSkinViewer
11 Months Ago
Working well on the Arctic page
11 Months Ago
Tidy up
11 Months Ago
Better angle
11 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
11 Months Ago
Ignore zero-volume renderers
11 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
11 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
11 Months Ago
WIP system for showing 3D model icons on the skin pack screens
11 Months Ago
Minor cleanup
11 Months Ago
Remove unused component
11 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
11 Months Ago
Support multiple SkinViewer objects at once
11 Months Ago
Merge from Main
11 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture