branchrust_reboot/main/store-ui/MultiSkinViewercancel
20 Commits over 0 Days - ∞cph!
Set up every item pack store page, though many models will need manual tweaks
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
Refactored pack item code, now doing most work in the icon rathe than the base pack script
Improved item positioning and appearance for the group packs
Arctic suit guy stands up straight
Merge Main -> MultiSkinViewer
Working well on the Arctic page
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
Ignore zero-volume renderers
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
WIP system for showing 3D model icons on the skin pack screens
Removed keyboard and mouse interaction (not needed in the current iteration)
Support multiple SkinViewer objects at once
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture