branchrust_reboot/main/tech_editor_improvementscancel

9 Commits over 0 Days - ∞cph!

10 Months Ago
Tech tree window correctly reinitalises after a code change
10 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
10 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
10 Months Ago
Compile fix
10 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
10 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
10 Months Ago
T2 primitive and T3 vanilla
10 Months Ago
Update T2 and T1 Primitive
10 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree