branchrust_reboot/main/tech_editor_improvementscancel

9 Commits over 0 Days - ∞cph!

2 Days Ago
Tech tree window correctly reinitalises after a code change
2 Days Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
2 Days Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
2 Days Ago
Compile fix
2 Days Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
2 Days Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
3 Days Ago
T2 primitive and T3 vanilla
3 Days Ago
Update T2 and T1 Primitive
3 Days Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree