branchrust_reboot/main/unity_6.3.11cancel
53 Commits over 61 Days - 0.04cph!
Updated some legacy input code to use the new input system
Subtracting dont_bake_on_load
Use Application.installPath instead of Path.GetFullPath when downloading map files
Use full path when loading workshop bundles
merge from dont_bake_on_load
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
Ignore "AsyncResourceUpload failed." in server builds
Skin bundle update (rebuilt on Unity 6)
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
Fixed WorkshopCameraKeybindAnchor still using old input system
Updated WorkshopEditor scene to remap the inputs
merge from physicsmaterial_stringpool_fix
Explicitly request linear colours for R and RG render targets
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
Request linear color space for render targets in UnderwaterPostEffect
merge from unity_6.3.11/new_inputsystem
Use absolute path when downloading world
Reapplying meta file changes
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
Asset bundle test: Use full absolute path and platform-specific directory separator
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
fpb-config: 2022.3.41f1 -> 6000.3.11f1
Update Mono.Cecil, use .net standard build
fix missing functions in Wind.cginc
Cinemachine compile fixes
merge from render_pipeline_testing
merge from render_pipeline_testing (unity 6 compat)
update render pipeline for renamed usings/objects
Various code auto updates, part 6 (third party)
Various code auto updates, part 5
Various code auto updates, part 4
Various code auto updates, part 3
Various code auto updates, part 2
Various code auto updates, part 1