branchrust_reboot/main/unity_6.3.11/new_inputsystemcancel
9 Commits over 0 Days - ∞cph!
merge from unity_6.3.11/new_inputsystem/tmp_update
client.prefab holds the canon EventSystem
Removed the dupe from EngineUI2
Updated bootstrap legacy input module to FpStandaloneInputModule
Patched TMP shaders to work with soft mask
Removed event system from client.prefab, we only need one and its in EngineUI2
merge from unity_6.3.11/new_inputsystem/tmp_update
merge from new_inputsystem