branchrust_reboot/main/vending_machine_fridgecancel

19 Commits over 31 Days - 0.03cph!

10 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
10 Months Ago
Remove logs, moved capacity code into delayed method.
10 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
10 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
10 Months Ago
Setup correct deployed vending machine slots 36 -> 30
10 Months Ago
Codegen Manifest
10 Months Ago
Reimplement vending machine fridge (on branch)
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
More compile errors
10 Months Ago
Compile error
10 Months Ago
Rename fridge input
10 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
10 Months Ago
merge from main
10 Months Ago
Vending Machine consumes the same amount of power as fridge
10 Months Ago
Fixing some changed/broken settings on the new IO stuff
10 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
10 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
10 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling