branchrust_reboot/main/vending_machine_fridgecancel

19 Commits over 31 Days - 0.03cph!

7 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
7 Days Ago
Remove logs, moved capacity code into delayed method.
7 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
7 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
7 Days Ago
Setup correct deployed vending machine slots 36 -> 30
8 Days Ago
Codegen Manifest
8 Days Ago
Reimplement vending machine fridge (on branch)
8 Days Ago
main -> vending_machine_fridge
12 Days Ago
main -> vending_machine_fridge
15 Days Ago
More compile errors
15 Days Ago
Compile error
15 Days Ago
Rename fridge input
15 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
15 Days Ago
merge from main
23 Days Ago
Vending Machine consumes the same amount of power as fridge
23 Days Ago
Fixing some changed/broken settings on the new IO stuff
23 Days Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
23 Days Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
23 Days Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling