branchrust_reboot/main/vending_machine_fridgecancel
19 Commits over 31 Days - 0.03cph!
Reset all existing vending machine prefabs to 128 slots for good measure
Remove logs, moved capacity code into delayed method.
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
Fixed issue causing outpost and bandit camp vending machines to be out of stock
Setup correct deployed vending machine slots 36 -> 30
Reimplement vending machine fridge (on branch)
main -> vending_machine_fridge
main -> vending_machine_fridge
Vending machine merge
Added dropLootDestroyPercent to ContainerIOEntity
Vending Machine consumes the same amount of power as fridge
Fixing some changed/broken settings on the new IO stuff
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
- Fix slot issues (problems when swapping to an io entity)
- Reset to correct allowed contents
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling