branchrust_reboot/main/vending_machine_fridgecancel

19 Commits over 31 Days - 0.03cph!

2 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
2 Months Ago
Remove logs, moved capacity code into delayed method.
2 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
2 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
2 Months Ago
Setup correct deployed vending machine slots 36 -> 30
2 Months Ago
Codegen Manifest
2 Months Ago
Reimplement vending machine fridge (on branch)
2 Months Ago
main -> vending_machine_fridge
3 Months Ago
main -> vending_machine_fridge
3 Months Ago
More compile errors
3 Months Ago
Compile error
3 Months Ago
Rename fridge input
3 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
3 Months Ago
merge from main
3 Months Ago
Vending Machine consumes the same amount of power as fridge
3 Months Ago
Fixing some changed/broken settings on the new IO stuff
3 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
3 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
3 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling