branchrust_reboot/main/vending_machine_fridgecancel

19 Commits over 31 Days - 0.03cph!

28 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
28 Days Ago
Remove logs, moved capacity code into delayed method.
28 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
28 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
28 Days Ago
Setup correct deployed vending machine slots 36 -> 30
28 Days Ago
Codegen Manifest
28 Days Ago
Reimplement vending machine fridge (on branch)
28 Days Ago
main -> vending_machine_fridge
33 Days Ago
main -> vending_machine_fridge
35 Days Ago
More compile errors
35 Days Ago
Compile error
35 Days Ago
Rename fridge input
36 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
36 Days Ago
merge from main
43 Days Ago
Vending Machine consumes the same amount of power as fridge
43 Days Ago
Fixing some changed/broken settings on the new IO stuff
43 Days Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
43 Days Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
43 Days Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling