branchrust_reboot/main/vfx_variouscancel

145 Commits over 153 Days - 0.04cph!

1 Year Ago
Stab hits
1 Year Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
1 Year Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
1 Year Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
1 Year Ago
Glass shard gib subemitter replacement and sinking logic
1 Year Ago
Revised wood impacts using the new meshes.
1 Year Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
1 Year Ago
Scene backup Organized some files in the messy effects folder
1 Year Ago
Revised metal impacts. Sparking occasionally instead of always.
1 Year Ago
Setup Matt's improved gib models.
1 Year Ago
New gib meshes. Scene backup.
1 Year Ago
Physicsmat impacts iteration & related files.
1 Year Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
"dumb" inner shell & related files
2 Years Ago
File backup
2 Years Ago
Finally maybe an acceptable top topology for the flame mesh
2 Years Ago
Ref values
2 Years Ago
Flame mesh texture prototype
2 Years Ago
Pre inner flame cone checkpoint
2 Years Ago
Kinetic params
2 Years Ago
Reworked mesh bones
2 Years Ago
Some scale hackery to work around the old shader's innate object spaceyness.
2 Years Ago
Mesh & scene backup
2 Years Ago
Backup
2 Years Ago
Reverse fresnel opacity fix
2 Years Ago
Mesh backup
2 Years Ago
Vertex alpha multiply fix
2 Years Ago
Stuff for Bill
2 Years Ago
Newest shader again for debug
2 Years Ago
merge from main
2 Years Ago
Hobobarrel static & deployed prefab setup and polish.
2 Years Ago
Scene backup
2 Years Ago
Freed up some shader keywords
2 Years Ago
Flame iteration & scene backup
2 Years Ago
Scene backup
2 Years Ago
Floating flame sequence to augment any base fire atlas.
2 Years Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
2 Years Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
2 Years Ago
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2 Years Ago
BBQ deployed prefab updated with facelifted elements.
2 Years Ago
merge from main
2 Years Ago
Scene backup
2 Years Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
2 Years Ago
New BBQ FX & related meshes/mats
2 Years Ago
BBQ fire facelift & point-light-killing perf optimization WIP
2 Years Ago
Updated all candle statics to new FX too.
2 Years Ago
Updated Candle Sets to the new FX and facelifted their lighting.