branchrust_reboot/main/viewmodel_scene_flexcancel

108 Commits over 365 Days - 0.01cph!

1 Year Ago
Reset the vertical scrollbar position to the top when typing in the filter box
1 Year Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
1 Year Ago
Fixed scrollview position anchoring to remain consistent when maximised
1 Year Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
1 Year Ago
Simpify filtering logic
1 Year Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
1 Year Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
1 Year Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown