branchrust_reboot/main/weapon_refresh_m92cancel

22 Commits over 61 Days - 0.02cph!

57 Days Ago
M92 textures polish
57 Days Ago
M92 weapon refresh anim updates
2 Months Ago
updated idle speed of blendtree
2 Months Ago
m92 animation update export
2 Months Ago
fixed viewmodel prefab issues
2 Months Ago
Fixing skinning on m92 mag
2 Months Ago
Re packing prefab for m92 rig
2 Months Ago
Updating m92 prefab with new rig
2 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
2 Months Ago
merge from main
2 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
2 Months Ago
Adding viewmodel rig for new m92 refresh model
3 Months Ago
M92 - Added updated viewmodel and worldmodel
3 Months Ago
M92 - Updated textures
3 Months Ago
updated prefab scale and added positonal offset
3 Months Ago
prefab update
3 Months Ago
prefab update
3 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
3 Months Ago
M92 - Texture updates
4 Months Ago
Adding m92 refresh viewmodel rig
4 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
4 Months Ago
M92 weapon refresh model and wip textures