branchrust_reboot/main/weapon_refresh_m92cancel

34 Commits over 304 Days - 0.00cph!

3 Days Ago
merge from main
18 Days Ago
M92 refresh animation polish
23 Days Ago
Updating m92 viewmodel mesh
24 Days Ago
merge from main
28 Days Ago
Setting up entity for weapon refresh m92
28 Days Ago
M92 3p reload animation update
29 Days Ago
Adding world model rig for m92
2 Months Ago
merge from main
4 Months Ago
Fixed casting shadow issue
4 Months Ago
merge from main
4 Months Ago
merge from main
6 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
8 Months Ago
M92 textures polish
8 Months Ago
M92 weapon refresh anim updates
8 Months Ago
updated idle speed of blendtree
8 Months Ago
m92 animation update export
8 Months Ago
fixed viewmodel prefab issues
8 Months Ago
Fixing skinning on m92 mag
8 Months Ago
Re packing prefab for m92 rig
8 Months Ago
Updating m92 prefab with new rig
8 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
8 Months Ago
merge from main
8 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
8 Months Ago
Adding viewmodel rig for new m92 refresh model
8 Months Ago
M92 - Added updated viewmodel and worldmodel
9 Months Ago
M92 - Updated textures
9 Months Ago
updated prefab scale and added positonal offset
9 Months Ago
prefab update
9 Months Ago
prefab update
9 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
9 Months Ago
M92 - Texture updates
9 Months Ago
Adding m92 refresh viewmodel rig
9 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
9 Months Ago
M92 weapon refresh model and wip textures