branchrust_reboot/main/weapon_refresh_m92cancel

27 Commits over 243 Days - 0.00cph!

3 Days Ago
merge from main
51 Days Ago
Fixed casting shadow issue
52 Days Ago
merge from main
60 Days Ago
merge from main
4 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
6 Months Ago
M92 textures polish
6 Months Ago
M92 weapon refresh anim updates
6 Months Ago
updated idle speed of blendtree
6 Months Ago
m92 animation update export
6 Months Ago
fixed viewmodel prefab issues
6 Months Ago
Fixing skinning on m92 mag
6 Months Ago
Re packing prefab for m92 rig
6 Months Ago
Updating m92 prefab with new rig
6 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
6 Months Ago
merge from main
6 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
6 Months Ago
Adding viewmodel rig for new m92 refresh model
6 Months Ago
M92 - Added updated viewmodel and worldmodel
7 Months Ago
M92 - Updated textures
7 Months Ago
updated prefab scale and added positonal offset
7 Months Ago
prefab update
7 Months Ago
prefab update
7 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
7 Months Ago
M92 - Texture updates
7 Months Ago
Adding m92 refresh viewmodel rig
7 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
7 Months Ago
M92 weapon refresh model and wip textures