branchrust_reboot/main/weapon_refresh_m92cancel
22 Commits over 61 Days - 0.02cph!
M92 weapon refresh anim updates
updated idle speed of blendtree
m92 animation update export
fixed viewmodel prefab issues
Fixing skinning on m92 mag
Re packing prefab for m92 rig
Updating m92 prefab with new rig
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin)
- re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
M92 block out animations added and animator updated with speeds changed to 1
Adding viewmodel rig for new m92 refresh model
M92 - Added updated viewmodel and worldmodel
updated prefab scale and added positonal offset
placeholder setup of viewmodel (so Pedro can see textures)
-set materials to import on model
Adding m92 refresh viewmodel rig
m92 mesh update - parts of the previous mesh were not properly centered.
M92 weapon refresh model and wip textures