branchrust_reboot/main/weapon_refresh_m92cancel

22 Commits over 61 Days - 0.02cph!

11 Days Ago
M92 textures polish
11 Days Ago
M92 weapon refresh anim updates
17 Days Ago
updated idle speed of blendtree
17 Days Ago
m92 animation update export
17 Days Ago
fixed viewmodel prefab issues
20 Days Ago
Fixing skinning on m92 mag
20 Days Ago
Re packing prefab for m92 rig
20 Days Ago
Updating m92 prefab with new rig
21 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
24 Days Ago
merge from main
25 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
25 Days Ago
Adding viewmodel rig for new m92 refresh model
32 Days Ago
M92 - Added updated viewmodel and worldmodel
48 Days Ago
M92 - Updated textures
55 Days Ago
updated prefab scale and added positonal offset
55 Days Ago
prefab update
55 Days Ago
prefab update
55 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
56 Days Ago
M92 - Texture updates
2 Months Ago
Adding m92 refresh viewmodel rig
2 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
2 Months Ago
M92 weapon refresh model and wip textures