branchrust_reboot/main/weapon_refresh_m92cancel

22 Commits over 61 Days - 0.02cph!

31 Days Ago
M92 textures polish
31 Days Ago
M92 weapon refresh anim updates
37 Days Ago
updated idle speed of blendtree
37 Days Ago
m92 animation update export
37 Days Ago
fixed viewmodel prefab issues
40 Days Ago
Fixing skinning on m92 mag
40 Days Ago
Re packing prefab for m92 rig
40 Days Ago
Updating m92 prefab with new rig
41 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
44 Days Ago
merge from main
45 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
45 Days Ago
Adding viewmodel rig for new m92 refresh model
52 Days Ago
M92 - Added updated viewmodel and worldmodel
2 Months Ago
M92 - Updated textures
2 Months Ago
updated prefab scale and added positonal offset
2 Months Ago
prefab update
2 Months Ago
prefab update
2 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
3 Months Ago
M92 - Texture updates
3 Months Ago
Adding m92 refresh viewmodel rig
3 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
3 Months Ago
M92 weapon refresh model and wip textures