branchrust_reboot/main/weapon_refresh_m92cancel

23 Commits over 123 Days - 0.01cph!

17 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
3 Months Ago
M92 textures polish
3 Months Ago
M92 weapon refresh anim updates
3 Months Ago
updated idle speed of blendtree
3 Months Ago
m92 animation update export
3 Months Ago
fixed viewmodel prefab issues
3 Months Ago
Fixing skinning on m92 mag
3 Months Ago
Re packing prefab for m92 rig
3 Months Ago
Updating m92 prefab with new rig
3 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
3 Months Ago
merge from main
3 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
3 Months Ago
Adding viewmodel rig for new m92 refresh model
3 Months Ago
M92 - Added updated viewmodel and worldmodel
4 Months Ago
M92 - Updated textures
4 Months Ago
updated prefab scale and added positonal offset
4 Months Ago
prefab update
4 Months Ago
prefab update
4 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
4 Months Ago
M92 - Texture updates
4 Months Ago
Adding m92 refresh viewmodel rig
4 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
4 Months Ago
M92 weapon refresh model and wip textures