branchrust_reboot/main/weapon_refresh_m92cancel

26 Commits over 182 Days - 0.01cph!

11 Days Ago
Fixed casting shadow issue
12 Days Ago
merge from main
19 Days Ago
merge from main
2 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
4 Months Ago
M92 textures polish
4 Months Ago
M92 weapon refresh anim updates
5 Months Ago
updated idle speed of blendtree
5 Months Ago
m92 animation update export
5 Months Ago
fixed viewmodel prefab issues
5 Months Ago
Fixing skinning on m92 mag
5 Months Ago
Re packing prefab for m92 rig
5 Months Ago
Updating m92 prefab with new rig
5 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
5 Months Ago
merge from main
5 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
5 Months Ago
Adding viewmodel rig for new m92 refresh model
5 Months Ago
M92 - Added updated viewmodel and worldmodel
6 Months Ago
M92 - Updated textures
6 Months Ago
updated prefab scale and added positonal offset
6 Months Ago
prefab update
6 Months Ago
prefab update
6 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
6 Months Ago
M92 - Texture updates
6 Months Ago
Adding m92 refresh viewmodel rig
6 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
6 Months Ago
M92 weapon refresh model and wip textures