branchrust_reboot/main/wires_and_powerlinescancel
18 Commits over 0 Days - ∞cph!
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument
Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
Removing some hacks that were added for the old version of local space ClientIOLine
Merge from SoundFollowCollider
Better LODManager error when trying to remove component that has not been added
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Show output line connections as a debug line if the object isn't selected
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
some powerplant wire edits
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup