branchrust_reboot/main/wires_and_powerlinescancel

18 Commits over 0 Days - ∞cph!

5 Years Ago
Merge from main
5 Years Ago
Missing file
5 Years Ago
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
5 Years Ago
Network++ Save++
5 Years Ago
Removing some hacks that were added for the old version of local space ClientIOLine
5 Years Ago
Excavator Scene2Prefab
5 Years Ago
Merge from SoundFollowCollider
5 Years Ago
Merge from main
5 Years Ago
Better LODManager error when trying to remove component that has not been added
5 Years Ago
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
5 Years Ago
Lower tesselation level on wires based on quality level convar Don't tesselate lines that don't have any slack (player made)
5 Years Ago
Unsaved
5 Years Ago
Show output line connections as a debug line if the object isn't selected
5 Years Ago
Removed changes to IsDynamic on the LOD component of wires Adjust cull distance on wires to be 40 + wire length to account for really long wires
5 Years Ago
scene2prefab monuments
5 Years Ago
some powerplant wire edits
5 Years Ago
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
5 Years Ago