branchrust_reboot/main/world_update_2/radioactive_watercancel

81 Commits over 31 Days - 0.11cph!

1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Fixed server build error
1 Year Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
1 Year Ago
Fixed broken rad counts from container Amounts update on changed instead
1 Year Ago
Player loot method to grab rads
1 Year Ago
Rerouted to ItemContainer instead
1 Year Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
1 Year Ago
Attempt at routing rad amounts through item containers
1 Year Ago
Missing Radiation files
1 Year Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
1 Year Ago
Rads are applyed to player motabolism instead
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
1 Year Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
1 Year Ago
Merge World Update 2 -> Radioactive Water
1 Year Ago
Radioactive water reduces thirst rather than increasing it
1 Year Ago
Ensured radtown has correct lake setup
1 Year Ago
Merge world_update_2
1 Year Ago
Water barrel accepts radioactive water
1 Year Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
1 Year Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
1 Year Ago
Fillwater command now supports radioactive water
1 Year Ago
Radioactive water will kill all plants in a planter when splashed
1 Year Ago
planter splash check
1 Year Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
1 Year Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
1 Year Ago
Swapped radioactive water check from physics checks to a texture map instead
1 Year Ago
Added drinkable radioactive water to new radtown S2P
1 Year Ago
Revert procedural map
1 Year Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected