branchrust_reboot/main/xmas_2020cancel
138 Commits over 30 Days - 0.19cph!
First pass at sled sounds
Updated short icewall repair item
Update short icewall crafting cost
Xmas menu background video
Stop snow particles playing automatically, only play them if actually on snow
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
fixed xmas neon signs having broken uvs
Driving a car into a sled will now destroy the sled
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Added ice spikes to prefabs
timer duration can be set to less than 1
timer toggle audio range reduced
Ice wall spikes / material tweaks / weighted normal on the c variant
Made custom sled seat prefabs with Ik positions for hands
Added basic tooltip for sled placement on improper ground
Revert sled health UI change, already covered
Don't show sled health UI
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
Set a low centre of mass for the sled
Move sled from Items to Fun category
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Use correct area mesh for xl neon, set all neon area meshes to read/write
Added some snow chunk fx when moving
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
disable icewall objects in wall external high ice
Fixed ice wall high placement issues (wrong layer)
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Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125
Missed the original's repair item
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small, medium and neon signs
manifest
Updated neon sign crafting time and cost
Updated Ice wall item naming and repair
Remove flyby sounds form snowball gun shots
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Fixed motion vectors on attack prefab