branchrust_reboot/main/xmas_2020cancel

138 Commits over 30 Days - 0.19cph!

38 Days Ago
Add some logic to prevent requesting the same texture more than once from the server
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38 Days Ago
Remove some neon sign backwards compatibility code left in to not break paddy's demos
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39 Days Ago
Added snowball gun and snowballs to xmas loot table
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39 Days Ago
Don't autokill sled when it collides with another sled
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39 Days Ago
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true) Sleds no longer block doors from opening
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39 Days Ago
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
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39 Days Ago
neon signs use different inventory handling and deploy sounds
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39 Days Ago
projectiles can disable default surface impact effects snowball gun projectile only plays snowball impact sound
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39 Days Ago
hooked up snowball gun impact sounds
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39 Days Ago
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
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39 Days Ago
Merge from main
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39 Days Ago
snowball inventory sounds
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39 Days Ago
neon sign uses chain link impact sound
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39 Days Ago
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
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39 Days Ago
Restore the previous brush when the eraser is selected and you click a color
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39 Days Ago
Hide "Power Usage: 1" in the item details for wooden signs
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39 Days Ago
Updated Snow Machine container name Relaxed Snow machine placement
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40 Days Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
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40 Days Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
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40 Days Ago
Sand now counts as a valid surface for the sled
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40 Days Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
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40 Days Ago
Increase direction match force (1 > 3)
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40 Days Ago
Flip deploy angle of sled so it faces away from player
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41 Days Ago
Updated animated neon sign icons + enable mipmaps on all Move neon signs into the electrical category
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41 Days Ago
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
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41 Days Ago
Cleaned up from IceWall prefab
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41 Days Ago
Neon sign power consumption and crafting tweaks
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42 Days Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
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42 Days Ago
Fix static neon signs spawning in unpowered when they're definitely powered
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42 Days Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
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42 Days Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
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42 Days Ago
Cherry pick 57051, 57064, and 57067
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42 Days Ago
sled sound distance tweaks
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42 Days Ago
neon sign sounds
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42 Days Ago
sled impact sound tweaks
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42 Days Ago
sled sound tweaks
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42 Days Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
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42 Days Ago
Large neon sign RendererLOD, manifest
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42 Days Ago
Add medium animated neon sign
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42 Days Ago
Large animated neon update + icon
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42 Days Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
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42 Days Ago
Change "Duplicate Frame" into "Copy Previous Frame"
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42 Days Ago
Fix neon signs being shut off when the textures load in
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42 Days Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
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42 Days Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
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42 Days Ago
Fix NRE when trying to paint on normal signs
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43 Days Ago
Actually revert accidental ProjectSettings changes
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43 Days Ago
Fix opening a sign for editing turning the sign off locally
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43 Days Ago
Merge from neon_frames
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43 Days Ago
remove stray debug.logs from sled sound stuff
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