branchrust_reboot/main/xmas_2020cancel
138 Commits over 30 Days - 0.19cph!
Add some logic to prevent requesting the same texture more than once from the server
Remove some neon sign backwards compatibility code left in to not break paddy's demos
Added snowball gun and snowballs to xmas loot table
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
hooked up snowball gun impact sounds
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
snowball inventory sounds
neon sign uses chain link impact sound
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
Restore the previous brush when the eraser is selected and you click a color
Hide "Power Usage: 1" in the item details for wooden signs
Updated Snow Machine container name
Relaxed Snow machine placement
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Cleaned up from IceWall prefab
Neon sign power consumption and crafting tweaks
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
sled sound distance tweaks
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
Change "Duplicate Frame" into "Copy Previous Frame"
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Actually revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
remove stray debug.logs from sled sound stuff