branchrust_reboot/prerelease/aicancel

21 Commits over 30 Days - 0.03cph!

7 Years Ago
Latest
7 Years Ago
7 Years Ago
Stripped old AI
7 Years Ago
Merge fuckup
7 Years Ago
Merged from main
7 Years Ago
GameSetup LoadMenu - skip loading menu screen (but load other needed UI) Skip steam auth in editor Don't show previous life/respawn screen on first spawn in editor
7 Years Ago
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position) EntityTransformNetworking is obsolete Added Facepunch.Tick boilerplate Entity type headers in inspector PrefabId shown in inspector PrefabId set in OnValidate - so it can never be unset Run Preprocess on map entities (editor)
7 Years Ago
Update from Rust.Ai
7 Years Ago
Using Unity assertions
7 Years Ago
Error fixes
7 Years Ago
Basics, fixes
7 Years Ago
Rust.Ai boilerplate
7 Years Ago
Merged from main
7 Years Ago
Merrged from prerelease
7 Years Ago
Merge fixes
7 Years Ago
Plugin rebuild
7 Years Ago
merged from prerelease
7 Years Ago
Unity 5.5 fixes
7 Years Ago
Plugins fixes
7 Years Ago
Plugin - engine dlls
7 Years Ago
Unity 5.5 'auto upgrade'