reposbox-flightpilotcancel

174 Commits over 181 Days - 0.04cph!

1 Year Ago
remove debug test
1 Year Ago
Added Invert Look button Inverts Up and Down https://files.facepunch.com/louie/1b1811b1/sbox-dev_c9DuQnHwOT.png
1 Year Ago
Added killed message + hint https://files.facepunch.com/louie/1b1811b1/sbox-dev_6wjSNRcrex.png
1 Year Ago
Clean up ship select screen + ship classes https://files.facepunch.com/louie/1b1711b1/sbox-dev_rBzmbdzAMs.png
1 Year Ago
Update Ship Selection https://files.facepunch.com/louie/1b1711b1/sbox-dev_rCckcH5uxG.png
1 Year Ago
Another art pass on Warfighter ship added selfillum, pushed color scheme to be more unique
1 Year Ago
Fixed railgun particle effects not displaying on other clients
1 Year Ago
Send RPC for tracer bullet effects
1 Year Ago
Fixes for Warfighter ship class mesh
1 Year Ago
Added OTIMA Warfighter S3 Tank Ship with huge firepower Update .addon
1 Year Ago
Start sound on respawn Tweak ship list stats Fixed hole in drainage
1 Year Ago
Added new ship art assets https://files.facepunch.com/jason/1b1711b1/opera_GGdVBo6bE6.png Art for new ship class - OTIMA Warfighter S3 (Not currently live)
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Revert how ship engine sounds work for now _c particles Set up addon for release Sound + Clipping pass on drainage _c sounds Rename testarena to cluster for release
1 Year Ago
Do play predicted bounce sound
1 Year Ago
Only do explode logic server-side. Update scene object model in PreRender
1 Year Ago
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies
1 Year Ago
Handle passing simulator, owner differently
1 Year Ago
Clean up left over model, set projectile rotation immediately
1 Year Ago
Refactor to match Boomer which is meant to be working
1 Year Ago
Game handles projectile simulation, get rid of useless code, let's see if this works
1 Year Ago
ship explosion VFX final tweaks https://files.facepunch.com/jason/1b1611b1/sbox_0007.mp4
1 Year Ago
Ship explosion VFX update
1 Year Ago
Use new Jason Explosion particle on death Update drainage map
1 Year Ago
Added ship explosion VFX https://files.facepunch.com/jason/1b1611b1/sbox_iIYYtucVK5.mp4
1 Year Ago
Play sound when shield has reached 0
1 Year Ago
allow scroll wheel for weapon select weapon ready state on ui
1 Year Ago
Spawn with primary equipped No firing delay on spawn
1 Year Ago
Reset player view on spawn to match spawn point rotation
1 Year Ago
added waterfall material added fake fog particle Updated drainage
1 Year Ago
updated tint on concrete added metal grate material Use exhaust attachment for particle pos Updated ships with attachments Updated drainage map
1 Year Ago
Water Material and particles Update drainage map https://files.facepunch.com/louie/1b1511b1/sbox-dev_09tbOwZdDP.png
1 Year Ago
remove logs More progress on drainage map
1 Year Ago
Lerp projectiles
1 Year Ago
Fixed particle fog issue, map adjustments
1 Year Ago
Tentative fix for projectile lag
1 Year Ago
Updated tint on painted concrete WIP drainage map player kill styling
1 Year Ago
Level dressing Detailed prefab rooftops Extended industrial section Additional lighting work
1 Year Ago
Added more painted concrete vars
1 Year Ago
Added concrete_a tileable + panels textures
1 Year Ago
Added concrete_a_hs material + painted variant
1 Year Ago
Added kill notification Updated map particles
1 Year Ago
Get rid of opacity hack
1 Year Ago
Recompile to fix backfaces
1 Year Ago
Missing ground Ship balance
1 Year Ago
FP4 Level Art Added industrial section to testarena - to be expanded upon in a later pass Added smokestacks + VFX Added walkway_02 prefab and edited existing _01 variant
1 Year Ago
Added building_rust_a material, added lighting + detail pass to boundary wall prefab Expanded hotspot usage for signage_supports_hs, added initial modular pipe kit vmdl's
1 Year Ago
Updated controller + let boosting be more customisable Updated ship list with boost information Adjusted Speed UI to reflect amount of speed better Updated ships with new settings
1 Year Ago
Update .addon small pawn cleanup Stop ActiveSoundPath on destroy Updated map vpk
1 Year Ago
Prefab changes and level dressing