reposbox-mazingcancel

136 Commits over 122 Days - 0.05cph!

1 Year Ago
Convert UI to razor
1 Year Ago
Basic animations for players and enemies Fix camera FoV More animation fixes
1 Year Ago
Pain day fixes, player / enemy animations still TODO
1 Year Ago
Updated mazing for client input Merge pull request #29 from Facepunch/custom-client-input Updated mazing for client input
1 Year Ago
Updated mazing for client input
1 Year Ago
New leaderboard API
1 Year Ago
Tweaked enemy awake delay Fixed hardhat again Use new hard hat model Fixed Wizard skirt
1 Year Ago
Disable score submission in tools mode again Smaller time text, add total level count to UI Fixed submitting wrong depth to leaderboard Throw holdables in a parabola Let enemies wake up immediately on spawn again Added legacy hardhat Lava death text tweaks Fixed players not always throwing the key Tweaked enemy awake delay Fixed hardhat again New leaderboard API
1 Year Ago
Lava death text tweaks Fixed players not always throwing the key
1 Year Ago
Added legacy hardhat
1 Year Ago
Let enemies wake up immediately on spawn again
1 Year Ago
Throw holdables in a parabola
1 Year Ago
New leaderboard API Leaderboard API change Use new server-side leaderboard submit method Fixed warning Tell daily challenge spectators why they are spectating Disable score submission in tools mode again Smaller time text, add total level count to UI Fixed submitting wrong depth to leaderboard
1 Year Ago
Use new server-side leaderboard submit method Fixed warning Tell daily challenge spectators why they are spectating
1 Year Ago
Leaderboard API change
1 Year Ago
New leaderboard API
1 Year Ago
Lava sounds Debugging submitting scores
1 Year Ago
Daily challenge Daily challenge fixes
1 Year Ago
Optimizations for the last level Elite wizard bolt tweaks
1 Year Ago
Quick placeholder ending Added timer
1 Year Ago
Fixed dressing player ragdolls Item collect anim tweak Lava model tweak Allow enemies to be removed during a level
1 Year Ago
Add spike traps to the final level Always make sure the key can be thrown into the exit Removed some testing code
1 Year Ago
Enemies only wake up when a player can be reached Final level tweaks
1 Year Ago
Ridiculously big diamond https://files.facepunch.com/ziks/1b0511b1/sbox-dev_thipGDGN26.mp4
1 Year Ago
prevent player from vaulting while spawning
1 Year Ago
Lava
1 Year Ago
First pass at last level
1 Year Ago
EliteSeeker anim tweaks
1 Year Ago
EliteCharger refactor EliteKeyhunter refactor EliteWizard sound tweaks
1 Year Ago
elite charger check if player alive in maze
1 Year Ago
elite charger changes
1 Year Ago
Different teleport particles for elite wizards Elite wizard bolt visual tweaks Wizard bolt splash effects
1 Year Ago
Enemy spawning tweaks Fixed missing texture on spike traps Elite seekers vault more often Reduce pathfinding cost of other enemies
1 Year Ago
elite charger elite seeker elite wanderer elite wanderer considers ghosts new elite seeker elite wizard, elite seeker elite keyhunter
1 Year Ago
Disable kill command Trying to fix possible whitelist error
1 Year Ago
Survival streak bonus cap
1 Year Ago
Separate leaderboards for money and depth
1 Year Ago
Fixed enemy starting rotation
1 Year Ago
Enemy initial eye rotation fixes Player vault cooldown fixes
1 Year Ago
Player vault recharge bloops
1 Year Ago
Enemies try to walk forwards after spawning Enemies don't collide with traps
1 Year Ago
Vault recharge particle / sound tweaks
1 Year Ago
Re-implemented wall gap movement assist
1 Year Ago
Show on-screen warning if in editor mode
1 Year Ago
Spike trap polish
1 Year Ago
Enemy spawning tweaks Player collision tweak
1 Year Ago
Working on a spike trap Attempt to fix movement regression #25 Record some game events Spike traps should always face the same way Use capsules for player movement / collisions #25 Spike trap sounds Player collision tweaks High latency movement fix
1 Year Ago
Spike trap sounds Player collision tweaks
1 Year Ago
Use capsules for player movement / collisions #25
1 Year Ago
Attempt to fix movement regression #25 Record some game events Spike traps should always face the same way