133 Commits over 122 Days - 0.05cph!
AI uses Stat speed
clean up
Footstep radius increased
Remove all my shitty HealthComponent/DamageInfo bullshit from gunfight, made AI move towards the player
Add a bunch of AI code from Opium
Npcbase is an Agent
Simple state machine for NPCs
Player.PlayerStats -> Actor.Stats, fixed player prefab to match
Start porting Actor stuff in prep for NPCs
don't show damage numbers if off screen
Screen space damage numbers
Damage types + Get damagetype icon
EffectBaseComponent
Set up fire + electric test component
Display effect on enemy health bar
Missed files
Remove old items
Clean up
Multishop
Randomly spawn the multishops
Scale dmg with stack count
small ui tweak
Break npcs
OnHit function
Test OnHit Item
OnJump function + test item
max width tool tip
OnShoot function to items
Pick up item
base item model
Make things look a little nicer + extra test item
Quick dmg numbers
Change how levels calculated
Clean up
spawn xp and coin on killing enemies
Special case for item interaction
if item has a price show it
little ui tweaks
Clean Up
Use better font
Make interaction more generic
Coin cmd
spawn chance float
disable this in code code object
remove logs
Test chest prefab
Navmesh based chest spawner
temp Chest model
Animated chest top
reduce auto pickup radius
Delete RougeFPSTest.scene
remove ui on open
Set up coins again
Don't go below 0
Can buy chest with coin
Turn test items into prefabs
Start work on item chest
Port controller from industrial platformer
Dynamic crosshair
Random spread + muzzle start point
Better camera shake
Released Action
Clean up
Fix reloading
Unused
Item tooltips
show cooldown timer on ability
Test item 3
Correct calculation
Prefab and scene
Don't show ammo count if 1 or less