branchsbox/asset-system-smashcancel
11 Commits over 0 Days - ∞cph!
Revert "Base content"
This reverts commit 70bf62bf00430c1ba96ed8379960327f5b3fc432.
Revert "Move citizen stuff"
This reverts commit b60c9e4048ab88c1d1d362b03936b5dac862e319.
Revert "Move addons/rust/content*/* into addons/rust/"
This reverts commit d7393c812263e4c84a459e22b864bc9782c43033.
Revert "Move core_src/* into core"
This reverts commit 11d080312c8cbfb7d232b6628eae73a66b4788da.
Fixed menu mount paths
temporary paths in gameinfo.gi
Added CBaseFileSystem::GetModPath
Move citizen stuff
Menu content
Base content
Deleting (not sure how these crept in)
Move addons/rust/content*/* into addons/rust/
Move core_src/* into core
Clarify "file existence changed" asset reload reason
Fixes
Don't run CI unless we're the master branch
Resource compiler output path fixes
Remove debug
Don't need RecognizedModNames
Add tier2 to sbox_game
sbox_all compiles everything in sbox_all too
content and content_src in the same folder
Merge branch 'master' of sbox