branchsbox/engine-refactor-2cancel

20 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed writing null strings Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into engine-refactor-2
1 Year Ago
Don't generate resource for any shaders that fail to compile "getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos Fix some warnings Pressing ESC in asset picker closes it Hammer remote packages use new .bin path, remove all the legacy support Parallelize MapClass parsing Add a "New Shader.." button in the asset browser Input.AnalogLook and Input.AnalogMove are accessible serverside like everthing else in Input Use CircularBuffer for InputHistory Make Input serverside asserts a bit more clear Fix SoundEvent using the max value when not supposed to Breakables follow animations when attached to a bone Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms Add ability for AnimatedMapEntity to be breakable Follows the same rules as normal props/door models Update Parking Barrier prop to use embedded break pieces Remove this ancient source behaviour we've been keeping around that amplifies the Input.AnalogLook pitch by 1.5 props update adding rig/ animation to aircon / fix bad naming convention adding meta data for some props tweaked wall_vent LOD tweaked LOD distance on some props to something useful removing old tree model Merge branch 'master' into engine-refactor-2 Merge fixes
1 Year Ago
Minimal addon correct fov calculation Move glow component to addon code Don't switch loading screen to addons Remove further obsoletes
1 Year Ago
Squashed commit of the following: commit 9f84591e8130aa00e90d4ea6a6ceab96a0860585 Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:16:54 2022 +0000 Update Water and VoxelChunk to use tags commit e178470dbc3917cf3b5321c3326a69e2726dfd1a Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:08:32 2022 +0000 Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage Completely remove DamageFlags
1 Year Ago
Move Noise to Sandbox.Utility
1 Year Ago
Move Task related stuff to Sandbox.Tasks
1 Year Ago
Make Sandbox.TextureLoader.Image internal Delete AboutDialog
1 Year Ago
Move Sandbox.Easing to Sandbox.Utility.Easing Move PerformanceStats to Sandbox.Diagnostics Put CircularBuffer in Sandbox.Utility Flatten all the extension classes to per-assembly classes Move Logger to Sandbox.Diagnostics, making Logging internal
1 Year Ago
Move PhysicsJoint, CollisionRules, PhysicsSettings to Sandbox.Physics
1 Year Ago
ToolEvent to EditorEvent Can change visibility of Razor created panels using @visibility https://files.facepunch.com/garry/ba7154d8-e33c-4ce8-b799-09ad82dc8d17.png
1 Year Ago
SandboxEditor becomes Editor Rename Tools to Editor
1 Year Ago
Remove env_tonemap_controller, Remove EnginePostProcess, Remove ITonemapEntity, make SceneTonemapParameters internal Warning fixes
1 Year Ago
BBox's "center" constructor takes an optional size argument
1 Year Ago
Make AssemblyInitialize internal Remove ApplicationTimings
1 Year Ago
TypeLibrary.GetDescription becomes TypeLibrary.GetType
1 Year Ago
Clear that up, add some extensions to get water level easier Remove PhysicsBody.WaterLevel Show components in Entity list
1 Year Ago
Update GameDebug.cs Remove Entity WaterLevel + WaterEntity Protocol++ Hide EntityComponentAccessor, make component system interface based, accessible on IEntity (from tools etc)
1 Year Ago
Move DebugOverlayAttribuite to Event.Debug.Overlay
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand Merge branch 'master' into pain_day Merge remote-tracking branch 'origin/pain_day' into engine-refactor-2
1 Year Ago