branchsbox/render-tagscancel

14 Commits over 0 Days - ∞cph!

1 Year Ago
Tags property
1 Year Ago
Fix sillyness
1 Year Ago
GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag Only ITagSet is a public interface, hide everything else away
1 Year Ago
Initial commit / backup Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload Support "world" tag to render only or exclude static objects and hammer geometry Typo Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights Let's respect the camera's exclude / render tags in HighlightRenderer Add tag checks in DrawSceneObject too Remove unused GetTags overload Remove unused ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
Remove unused
1 Year Ago
Remove unused GetTags overload
1 Year Ago
Add tag checks in DrawSceneObject too
1 Year Ago
Let's respect the camera's exclude / render tags in HighlightRenderer
1 Year Ago
Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights
1 Year Ago
Typo
1 Year Ago
Support "world" tag to render only or exclude static objects and hammer geometry
1 Year Ago
Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload
1 Year Ago
Initial commit / backup