Initial commit / backup
Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one
remove unused HasTag overload
Support "world" tag to render only or exclude static objects and hammer geometry
Typo
Include/exclude sunlight and other lights according to set tags
Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights
Let's respect the camera's exclude / render tags in HighlightRenderer
Add tag checks in DrawSceneObject too
Remove unused GetTags overload
Remove unused
ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags