branchspacechess/main/aiaiaicancel
10 Commits over 0 Days - ∞cph!
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd)
Increased in-range tile penalty of EnemyRangeTileScorer
increase score bonus of HeighTileScorer
Increased healer AIAdvancePriority 0.0 -> 0.4f
AI tile orderinging fix (orderby->thenby)
fix for AI advance-move not ignoring tilefall tiles
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
rough wip getting AI to move out of tilefall tiles