branchspacechess/main/replayscancel

20 Commits over 0 Days - ∞cph!

6 Years Ago
more replay stuff, match history entries now only created for multiplayer matches
6 Years Ago
merged from main
6 Years Ago
replay command delays, more replay debug logging, more bug chasing
6 Years Ago
more + merge
6 Years Ago
more
6 Years Ago
more
6 Years Ago
merged from main, fixes
6 Years Ago
logging
6 Years Ago
match history records now include extra info, map id, replay filename etc. replay icon only appears if the replay file is available. clicking replay icon will now load the correct replay file instead of just "test.rep" removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex). added replay mode to replays, playback/record. protobuf.
6 Years Ago
merged from main
6 Years Ago
more replay shit
6 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
6 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
6 Years Ago
started refactoring/cleaning up replay hack test
6 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.
6 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
6 Years Ago
added Protocol.Replays wip replay creation + recording.