4,941 Commits over 1,795 Days - 0.11cph!
Fix clicking trophies through UI
Fix tutorial squad version mismatch
Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
Fix charger being able to push units onto gaps
cherry pick websocket fix to main
Reduced healer dmg 1-2 -> 1
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
Increased Burner attack range 4->5
Increased Grabber dmg 2->3, but no longer ignores armour
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
Rendered all the map images again in case they had a bit of motion blur on them
adding jumper source file
adding jumper attack anim/ controller
updated jumper portrait, tweaked AO, gloss texture
More camera stuff and option. Might be something weird with squad editor camera.
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
Remove the map editor grid from all the map preview images
Fix the surrender button not cleaning up properly
Fix some issues with AI in Update
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
Fix server build (and remove some warnings)
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
Career match difficulty now goes Easy, Normal, Normal, Hard....
Practice match UI screen changes
Add an option to turn off the tutorial prompts
Added generic select next/previous input actions, bound to shoulder buttons.
Next/previous unit selection now checks for the new mapping calls.
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
merge confirm actions to main
Unit attack ranges can now ignore units with tiles on them.
Jumper tweaks.
Movement and path views now support jumping.
Jumper attack description
Pathfinding can now jump over empty tiles if required.
Jumper can now jump over empty tiles.
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
Added initial Jumper setup. Definition files, prefabs, etc.
Merged AI improvements to main
Cherry picked Booster rework
Added BestHTTP asset to 3rd party folder