4,941 Commits over 1,795 Days - 0.11cph!
adding jumper controller/ animations
adding burning trap despawn Fx
adding jumper model/texture/mat
tweak icer anim controller
adding ice pillar shatter FX
update icer anim, adding particle FX/setup
Track wins, losses and highest elo per season
update Icer, adding anim/controller, tweak texture
fix ice pillar clipping through walls
tweak tilehighlight material
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Validate season number changes in database, add console command to start a new season
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Include ranking in DC unit names
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames.
Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
more terrain modifier / action/ tag stuff
more icer / tiletopper / conditions
Fix deserialization of enum arrays
merged pathfinding changes to main (but not shift modifier)
made tile Terrain a property, updates tileview on change (needs a good testing)
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
more Icer work: combat actions, conditions, tag shit, etc.
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
updated ice pillar with anim/FX
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
added new mesh to IceBlockTT prefab
update ice trims
added WIP ice pillar
reduced Mortar attack damage from 2-4 to 2-3
update ice env/tileset, added more trims
update ice env /mat/shader/prefab/trim etc
Fix for fame bar value/display
Added blog URl to wahts new
Added jump pads to control1