4,941 Commits over 1,795 Days - 0.11cph!
Put the avatar and tropy back in the squad editor ;)
some PathView clean up and exposed visual variables to inspector
moved the new move/attack path highlighting out of UnitView and into new PathView component
only add a match history entry for online matches
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
More replay wip, fix for starting player record order, only add game actions when in record mode.
updated sky shader, adding simple cloud texture
adding temp cloud texture
updated temple A/B fog/light settings
updated Rewired to fix more warnings
deleted unused CrossPlatformInput for more warning fixes
updated iTween to kill another 50 warnings
first part of mass warnings purge
merge from main/soundpass2
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
renamed ActionCam prefab to DynamicCam.
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility.
Added Squad.CareerRules and Squad.ArenaRules.
Changed all the shit that uses Squad.Verify to call with the right rulesets.
Ugpraded to unity 2018.blah.blah
reverted UI_WorldMap_Mat.mat
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
updated attack trajectory colors
update move trajectory
update smoke texture / particle
fix VS text fading back in on intro anim
update move trajectory offsrt and color
reworked movement path point generation
fix for unit info panels not completely fading out rarely.
increased crowd rotation offset range
force final position after lerping when jumping/fly.
adjusted fog distance with new near clip plane
fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
update unit jump curve/timing
modify jump tween ease
smoke FX now play at the start of the jump up action
update trajectory shader
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
changed dm4 a bit, added jump pads.
moving from a jump pad to a jumppad is now a 0 tile cost.
removed hit anim on jumppad land.
other fixes with new stuff.
update unit animation controller to work better with the jump
jump now set move float to 1 and then back to 0 at the end of the corroutine
jump pads are now linked dynamically at runtime, can be grouped.
added placeholder jump pad TIleTopper.
update mission notification /toast UI
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
WIP mission panels
update UI on several window for consistency, added team color to career slot save
update icons