branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

6 Years Ago
Put the avatar and tropy back in the squad editor ;)
6 Years Ago
UnitView function rename
6 Years Ago
update temple B env
6 Years Ago
some PathView clean up and exposed visual variables to inspector
6 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
6 Years Ago
only add a match history entry for online matches
6 Years Ago
merge to main
6 Years Ago
updated skybox shaders added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
6 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
6 Years Ago
updated sky shader, adding simple cloud texture adding temp cloud texture updated temple A/B fog/light settings
6 Years Ago
updated Rewired to fix more warnings
6 Years Ago
deleted unused CrossPlatformInput for more warning fixes
6 Years Ago
updated iTween to kill another 50 warnings
6 Years Ago
first part of mass warnings purge
6 Years Ago
6 Years Ago
cam toggle
6 Years Ago
merged to main
6 Years Ago
merge from main/soundpass2
6 Years Ago
adding depth map shader / world space space background shader updating sky model update board child prefab update highlight tile texture (removing the path stuff) adding WIP jump pad model
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
updated attack trajectory colors
6 Years Ago
update move trajectory update smoke texture / particle fix VS text fading back in on intro anim
6 Years Ago
jump pad path points
6 Years Ago
update move trajectory offsrt and color
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation
6 Years Ago
scene
6 Years Ago
fix for unit info panels not completely fading out rarely.
6 Years Ago
bit more
6 Years Ago
decreased it a bit :)
6 Years Ago
increased crowd rotation offset range
6 Years Ago
force final position after lerping when jumping/fly.
6 Years Ago
adjusted fog distance with new near clip plane fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
6 Years Ago
update unit jump curve/timing modify jump tween ease smoke FX now play at the start of the jump up action update trajectory shader
6 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
6 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
6 Years Ago
update unit animation controller to work better with the jump jump now set move float to 1 and then back to 0 at the end of the corroutine
6 Years Ago
map fix
6 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
6 Years Ago
update mission notification /toast UI
6 Years Ago
wip jump pads
6 Years Ago
movement path test
6 Years Ago
unit nickname list
6 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
6 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
6 Years Ago
reworked DM2 map
6 Years Ago
WIP mission panels update UI on several window for consistency, added team color to career slot save update icons