4,941 Commits over 1,795 Days - 0.11cph!
Fix NRE if steam avatar couldn't be loaded
Set map rotation deterministically so it doesn't change when the server restarts
Updated Facepunch.Steamworks
Disable the online features in UI when disconnected
Show a message when losing connection to server, also allow (manual) reconnecting
Use unscaled time for camera movements so replays don't mess with it
more WIP intro screen (testing with avatar camera)
merged capture mode rework branch to main
ran customisation DB tool.
portaits loaded into match history
WIP saving of player avatar renders with match history
update WIP UI, adding portrait render texture/camera setup
adding unit type icon to the mini unit frame
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap.
added WIP confetti explosion effect first pass
fix for game events not being listened to when praciting a map from squad editor
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
Burner & Healer celebs
Added to animators
Source anims
disabled edit in-match edit squad menu button.
re-enabled global UI object.
version++
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition.
Disabled edit squad button for tutorial mode.
Disabled exit/edit squad buttons for career mode.
adding unit count bar to the squad editor UI
Fixed all known tutorial issues.
Updated tutorial text to match game changes.
reduced the chance of celebration anims playing
set Ui chat sorting
minor tweak on env temple A background
fixed career stat UI panel miss alignment
relink avatar accessory icon
merged theme events branch to main
trigger celebrate anaim on units when they get kills (everytime, for now)
unit effects now get parented to the animation root not the unit transform, so they move with celeb anims.
set all root transforms in each UnitView.
updated mortar celeb export
ui career tweak for screen resolution
added team logo on the career outcome window
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
fixe what's new raycaster click thru problem
fixed shader error with unit in the career logo editor
cherry picked the match invite blocking option I committed to the wrong branch earlier.
merged gamemodes branch to main
Tile fall warning sound now stops on match finish/quit mode.
UI update to support more screen ratio (still need to tweak some window anchor)
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
removed a temporary 6 month hack
pressing escape will now close and clear chat input window if it's open
fix for match history entries trying to set a match mode text when there was no map definition found.
tweak Replay UI frame alignement, added background to xp bar
fix shshi 2 hat material assigning the wrong material
replay controls prefab update.
scene.
implemeted replay "faster" button - bumps speed to the next 1x step increment