4,941 Commits over 1,795 Days - 0.11cph!
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
update WIP temple environment
minor UI tweak, re center map rotation icon
update temple B blockout/light.material
map rotation icon change
tweak tile marker /color/mat
update render layers and cull from the reflection probe
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens.
added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
wip fast switching to editing current map in squad editor from practice mode
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip entering squad editor from practice map screen selection
hid current unit list bar for now
squad editor fast play button
fixed opportunity window not outputting the correct result....hopefully...
update fast foward and continue button from the outcome panel
update ingame menu UI
fixed sorting issue between the option/chat/ingame menu panel
update fonts
wip instant switching from squad editor to playing the squad on the correct map in practice mode
Fixed? crowd colours.
GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
opponent tile hover stuff now also uses the new tile marker to make it more obvious
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
chasing down charger attack NREs
fixed capture point tile topper NRE from playtest
practice mode random map/mode fix
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
fixing global message appearing under the career model windows
update font, changed the back button
fix panel global not appareing on top of the what's new panel
tweak league entry alignment
disabled Career and Menu modes in scene
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Added Beta5 What's New definition
fixed most of the menu buttons being flagged as editor-only