4,941 Commits over 1,795 Days - 0.11cph!
adding avatar hat /icon
cleaning files
tweak icon render
update lighting setup and glow on the avatar platform prefab
adding avatar layer for elements affected by the light
update rice texture
added coach cap, coach headset, coach whistle, coach whistle effect, army cap, propeller cap and fixed icon renders for existing hats, built undersides to existing hats that didn't have any, set up prefabs and data sets
adding avatar body materials/textures
remove test avatar from main scene
update avatar shader
adding face variation mat/texture
added coach cap, coach whistle and coach headset prefabs, textures materials and coach whistle effect. need to set up icons and finalise
fixing crowd material
tweak avatar controller animation exit time
tweak avatar anim controller
adding face animation , update anim controller, linked to emote script
update platform glow
missing avatar mat, WIP stuff
update WIP avatar texture/material/shader/prefab for skin /face customisation
merged to main (still wip)
fixed customisation menu display
fixed customisation menu scrollbars
tweaked cat hat
adding hat /texture/model etc
fix match history scrolling
update witch hat, adding textures
update hat icon/reframed some hats
update temple B enironment disabled cast/receive shadow
update career logo creation UI
sorted model for the logo by category....for ease of maintenance...
fixed more UI raycast sorting issue
adding logo error highlight at the career creation screen
adding fade animation to UI panel
update to 2018.2
switched textmeshpro to the packaged version
fixed menu canvas sorting
added hideable caanvas to battle unit frames
update battle UI player health bar
tweaked emote bubble speech position
Replay, ReplayHeader, ReplayPlayer serialization.
Some refactoring and prep for replays.
Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
deleted shitloads of (hopefully) unused assets
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen
refactoring towards a PlayerRecord update event
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
update icon font
change currency icon for player
update menu UI, history/xp bar
added fullscreen/window options and made resolution changes work with them properly.
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
fix icon render color space
deleted old test hats
removed missing script components from a bunch of hats
added graduation cap, dunce cap and school cap
icons need re-rendering
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
added blank TrophyView.cs, added to test trophy prefab (getting latest)
changed Unit portrait layout in the squad editor to avoid the scroll
fix for broken shader on custom effects
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Added PlayerArea prefab trophy anchors.
Scene.